The controls are fairly intuitive, the squares are nice and shiny, and the scrolling clouds in the background are a nice enough touch. The main menu doesn't respect the title-safe bounds on my TV. It's still usable, but that's the sort of thing that makes a game feel like amateur hour. In the end, the biggest question is why?
I know a few people who can solve a Rubik's cube. I could probably be one of them if I had a little more patience, but it's never been something I was interested in enough to warrant that much time investment. It should come as no surprise, then, that my desire to beat a Rubik's Cube in digital form lies somewhere between my desire to poke myself in the eye and my desire to solve one in real life.
Solving a real Rubik's Cube at least gives you a physical trophy to leave lying around--something to say: "Yes, I beat this thing." Solving one on the XBox offers no such reward.
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