While I do agree that the act of shooting might be more complicated/frustrating than others, it does force you to be more precise with indirect attacks and do some on-the-fly trigonometry to bank shots at your enemies. It's decidedly different from it's peers, and for a mere $3 of points (I probably would have voted the other way if it cost more), it's at least an interesting challenge.
You're too kind. I played this one awhile back, but never got around
to typing up the review. Using the momentum as a game mechanic is great
on paper (har har), but it just doesn't work for a shooter. I consider GraphSpacer to be far more imprecise than other shooters out there, as the formula
for where your bullets go is much more complex than just "shoot that
way." The pencil-sketch graphics are nice, but I found the
game itself to be almost unplayable.
Comments - *pew* *pew* *pew* with a Number 2
While I do agree that the act of shooting might be more complicated/frustrating than others, it does force you to be more precise with indirect attacks and do some on-the-fly trigonometry to bank shots at your enemies. It's decidedly different from it's peers, and for a mere $3 of points (I probably would have voted the other way if it cost more), it's at least an interesting challenge.
You're too kind. I played this one awhile back, but never got around to typing up the review. Using the momentum as a game mechanic is great on paper (har har), but it just doesn't work for a shooter. I consider GraphSpacer to be far more imprecise than other shooters out there, as the formula for where your bullets go is much more complex than just "shoot that way." The pencil-sketch graphics are nice, but I found the game itself to be almost unplayable.
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